Getting used to Maya was not an easy task. The program is by virtue quite difficult in that there is a lot more involved in working in a three dimensional space as opposed to a two dimensional space. A lot of the time I was sure I had a certain object at a certain space but I was wrong. It was also a bit of a headache getting used to using the tools and the platform but that is true for any program that is newly being introduced.
Edges, vertices and faces
WER: W - move along the grid in a straight line
E - rotate
R - scale
Having a Homomorphic and perspective
view of my work made it a lot easier to keep up with where my objects were and where they needed to go.
Thus I began building a truck. It wasn't too difficult to follow Mat's tutorial although I did need his help a few times. Like I said before, the difficulty came mainly from my unfamiliarity with the program.
Here is my truck:
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